Factsheet
Download it now! « Return to NetHack 3.6.0 Release Notes. In NT, OS/2, PC and ST NetHack. Legacy Display an introductory message when starting the game. Hello, I'm about to buy a Nokia E71. When I noticed that the phone has a QWERTY keyboard, a thought came to my mind. This phone would be a perfect platform for the legendary roguelike, NetHack! So I'm asking you, if anyone has made a port of NetHack for Symbian (Series 60 v3), or if there is any way to play this wonderful game on the E71.
Developer:
FrozenCrate, LLC
Based in Houston, Texas
Release date:
August 2018
Platforms:
Steam (Mac, Windows, Linux+SteamOS)
Website:
https://nethacklegacy.com
USD | $5.99 |
EUR | 4.99€ |
CDN | $6.69 |
GBP | £4.79 |
Description
NetHack: Legacy is a remastered version of the original NetHack: the famously rich and complex fantasy D&D roguelike. NetHack set the standard for hardcore roguelikes featuring procedurally generated levels, perma-death, and strategic gameplay. One of the key features NetHack offers is its deeply immersive environment to interact with and explore, a feat that has been constantly tuned and refined over the 30+ years of development. For example, players can burn down locked doors, blind enemies with camera flashes, and train pets to steal items from shopkeepers.
NetHack: Legacy primarily offers an improved NetHack experience with its interface enhancements and integrated replay system; both with minimal changes to the original gameplay. The retro ASCII interface has been improved with better default settings, improved mouse and keyboard support, and various special effects to emulate old CRT/terminal displays. The fully integrated replay system allows players to re-watch and analyze past games with real-time fast-forwarding, rewinding, and jumping capabilities.
Additionally, these enhancements and numerous others make the complex game more accessible to a wider audience, such as a streamlined in-game options menu, title screen, 'pause' menu, and more.
NetHack: Legacy cleans up and polishes this influential piece of gaming history for the masses to enjoy.
History
The original NetHack has been in development since at least 1987, and is still in active development today. However, enjoying the game in its original ASCII interface is somewhat complicated for those unfamiliar with command prompts and UNIX tools/methodologies. The game was simply designed for programmers, by programmers, and getting everything setup correctly called for at least a vague familiarity with the field. NetHack: Legacy branched the open source project in late 2017 to make fairly substantial changes to the codebase for a more friendly user experience and more streamlined platform support.
Integrating a modern OpenGL graphics driver and expected gaming niceties, such as a title screen and cross-platform save support, called for focusing primarly on the modern, 64-bit platforms of macOS, Linux, and Windows. NetHack is capable of running on these platforms and many historic systems, such as VAX and Amiga, due largely to the ardent dedication and love from the illustrious NetHack DevTeam; however, supporting such a wide range of systems adds a considerable amount of complexity.
The goal of NetHack: Legacy is to make NetHack more accessible to modern gamers on modern machines, involving many architectural changes which are, unfortunately, incompatible with some of NetHack's many target operating systems. Thus, NetHack: Legacy chose to fork so that both projects could fulfill their respective goals and visions. However, the core game logic is compatible between the two projects, so both can benefit from many of the improvements and enhancements made by one another, as both projects are open source under the NetHack General Public License.
Features
- Procedurally generated, D&D dungeon roguelike based on the original NetHack source
- Highly immersive world allowing many unique strategies and playstyles
- Improved classic ASCII interface, style, and mouse support
- Retro-modern special effects with OpenGL
- Integrated replay system
- Available for Mac, Windows, Linux, and SteamOS
Videos
Release TrailerYouTube
Teaser TrailerYouTube
Images
Logo & Icon
Additional Links
About FrozenCrate, LLC
Boilerplate
FrozenCrate designs, develops, and publishes fun and beautiful games. Combining their talent with others, they create innovative games that provide a unique experience. Their rapid speed of development encourages new and interesting mechanics, pushing the boundaries of game design.
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More information
More information on FrozenCrate, LLC, our logo & relevant media are available here.
NetHack: Legacy Credits
NetHack Dev Team
Original Game
Gemini wars trainer. Kevin Nygaard
Designer, Developer
Andrea Baroni
Music, Freelancer
Contact
Nethack: Legacy Download Torrent
Inquiries
kevin@frozencrate.com
Web
https://frozencrate.com
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks
Biodiversity patch | |
---|---|
Author | Nicholas Webb |
Download | link |
Bilious PatchDB | 91 |
The biodiversity patch is a very large patch that adds several new monsters and contains other changes by Nicholas Webb. The current version is 1.2a for NetHack 3.4.3. For more information, visit the biodiversity patch's home page.
The biodiversity patch also incorporates three patches from other authors, including the Heck² patch, the photography patch and a coin-flipping patch.
T. J. Brumfield is working on a port of this patch to SLASH'EM; see the slashem-devel archive for October 2007.
- 1Bestiary
- 2Other changes
Bestiary
New monsters
The biodiversity patch slightly expands several monster classes that have very few members, or only a single member, in vanilla.
Name | Symbol | Origin | Notes |
---|---|---|---|
sphinx | f | Egyptian/Greek mythology | Challenges the player with riddles |
waterspout gargoyle | g | Has a spit attack that can wet items | |
brownie | l | Celtic folklore | Can improve shoes, or tamper with the ones the player is wearing |
pooka | l | Celtic folklore | Charms monsters (including your pets) |
satyr | n | Greek mythology | Steals items and charms monsters (including your pets) |
labyrinth trapper | t | Hides in mazes | |
gold bug | x | Edgar Allan Poe (loosely) | Steals (and eats) gold pieces and other golden items |
will o' wisp | y | Widespread folklore | Appears in swamps; its explosion attack causes confusion |
bannik | z | Slavic folklore | Attacks with scalding water |
leshy | z | Slavic folklore | Confusing gaze |
bandersnatch | J | Lewis Carroll | Digesting attack |
jubjub bird | J | Lewis Carroll | Intelligence draining gaze |
clockwork automaton | Q | Six melee attacks | |
quark | Q | Particle physics | Uses one of six random 'flavor' attacks |
disintegrator | R | This thread | Passive disintegration attack |
hunger hulk | U | Pun on umber hulk | Makes its victims hungry |
umbral hulk | U | Pun on umber hulk | Blinds victims with its gaze |
nosferatu | V | Uncertain origin | Paralyzes its victims with fear |
blemmye | X | Medieval folklore | Legendary humanoid with its face on its torso, and no head |
otyugh | X | Dungeons & Dragons | Enjoys rotten food |
poltergeist | Folklore | Throws projectiles | |
tortoise | |||
alligator snapping turtle |
Changes to existing monsters
- The steam vortex's engulfing attack is now coded as scalding rather than fire damage.
- Gnomes (and bats) use echolocation instead of infravision.
- Quantum mechanics (and clockwork automata) may be named after historical figures.
- Rope golems drop leashes when destroyed.
- Straw golems drop sheaves of hay when destroyed. They may also drop a damagedfedora. (Clothing for a scarecrow?)
- Iron golems drop cogwheels and large shields when destroyed, in addition to iron chains. Clockwork automata drop cogwheels and sprockets. These belong to the _item class (renamed 'useless item') and can be used as improvised weapons.
- Guides, the Touristquest guardians, now offer services to players.
Nethack: Legacy Download Full
New names:
- The color and name of the Knight questnemesis have been changed. Ixoth is now the white-colored Hwitwyrm, an allusion to Welsh folklore. The dragon's attacks and attributes remain the same.
- The Chromatic Dragon is renamed Tiamat.
- All regular dragons except the gray dragon have new names. (These are not randomized, as in UnNetHack.)
- Silver dragon: Amphitere
- Red dragon: Firedrake
- White dragon: Lindworm
- Orange dragon: Lung dragon
- Black dragon: Sirrush
- Blue dragon: Leviathan
- Green dragon: Wyvern
- Yellow dragon: Guivre
- The large kobold and kobold lord are renamed kobold hewer and kobold chieftain. The hewer can tunnel if it has a pick.
- The water nymph and wood nymph are renamed naiad and dryad.
New appearances:
- Tigers are now colored orange (f) instead of yellow (f), to distinguish them from the sphinx.
Other changes
Levels
- Many quest home levels are now considered to be 'outdoors', with 'sky' overhead instead of a 'ceiling'. On these levels dart traps will be created instead of falling rock traps.
- The Priest quest branch may have a different home level design, depending on which pantheon the player was assigned at the beginning of the game.
- Trees which produce specific fruit have been added. There are also oak trees which produce acorns, and elven dogwoods (used to make elven wooden weapons).
Items
- A golden wand has been added to the list of randomized appearances for wands, as an item that the gold bug can eat.
- Using a wand of light to #engrave produces glowing writing.
- Amber may contain fossilized xans or spiders, which can be revived with stone to flesh.
Gameplay
- Samurai know the corpses of sea monsters by their corresponding Japanese culinary names.
- Orcs can saddle and ridewargs, instead of horses.
Legacy
UnNetHack and some other variants incorporate part of this patch, most notably the disintegrator, a much more dangerous cousin of the rust monster and the disenchanter. Some of the new names for generic dragons are also used in UnNetHack, but their breath types and resistances are randomized at the beginning of the game.
dNetHack includes clockwork automata, both as a monster and as a playable race. Cockroach simulator gameplay.
Versions of most of the monsters appear in Slash'EM Extended.